I’ll take advice from your avatar
A buddy of mine came to me with a few ideas today, I liked most of them but a few of them are harder to implement then would be expected. The first, being a “enemy” I’m just going to call all the “enimies” horrors now. The horror, this specific one was only able to be seen in reflections, so glass, still water and such. Not that it makes much sense, our eyes see via reflection but whatever. The second idea, one which I also actually quite like is a weeping angels style horror, if you look at it, it does nothing and then you blink… Suddenly your neck is snapped.
Well, that was ideas and this is Stuff, minecraft stuff specifically. So yeah, my minecraft server and shit. The plugin is kinda getting closer to done (I’ve done absolutly nothing this week, it’s been amazing). But at the moment, we are going to disable BuildCraft from the modpack, it seems that it’s been causing heaps of lag on the server (When abused), the pipes are just so dumb compared to Redpower pipes. Hell I’ve even got a system which gets geothermals working again!
Till next time.
So I’ve taken a hiatus from working on the game (Hell I still need ideas for horror elements, but those will come slowly). But at the moment it’s bloody Java Plugins for my minecraft server which are bothering me. The basic jist of what I have to do is, to make a “clan/faction” style plugin that is compatible with tekkit. There are several reasons why I’m not just using one of them randomly, these being:
So what is my part in all this? Well it’s simple, heh simple my arse, I am going to be constructing the Group management, so all of these features:
The orgingal Group API that I constructed was about 4000 lines of java, after 3 reworks of the entire code it is about 500. The best bit though, is that I don’t have to do the player interaction stuff, and my internal group api should be fine once it’s finished. Basically my job is to make code which doesn’t fuck up, even if you give it terrible input like this.getGroup(groupname).getPlayer(“YourMotherHurrDurr”) or stuff like that.
Random Plug to awesome band http://www.youtube.com/watch?v=m2mZVOd0jWY The Diablo Swing Orchestra, check em out seriously.
“h@lu a1 y0 fag3ts, c0m j10n srvr agn bck 0p pl3 k thn8 drgns & sht” - Greysion
So I got told a really cool idea for a pony based horror game by DarkStatic, it was an excellent idea but I lack the skills with arts which would be required, and it doesn’t particularaly suite a 3D engine, a flash based one would be much better. But enough of that!
Flashlight works and I’m still tossing around ideas for the kind of horror I’m after, one thing I don’t want is shock horror, or atleast not to depend on it. So this means its got to have some characteristics:
Now really, the hardest thing for me is to think up something to be afraid of, really, if I had what was this “mystical” creature thing. I would be able to make everything else fall into place, levels come from what you build them around, and in this case it’s the player and whatever this thing shall be. So if anyone has any ideas other than zombie foals it would be greatly appreciated.
And lets see next time if I can make the title any more vaguer!
Thinking about ideas for the game, so far I’ve got these as definates:
A few other things which I’m thinking about, where does the character start?, why is the character here?, etc etc. There is always the classical “You’re now in the random schemes of deities” but I believe that may be a little overdone. Expected starting zones for this kind of game are Hospitals or Schools or Graveyards or even Mental Institutions, so that leaves quite a few decisions still to make…
UnrealScript, I’ve been trying to understand it for a long while. It’s a Object Orientated Language similar to a C type or Java Language. It works on a lengthy, hell of a lengthy, inheritence system… For example; UTPawn extends UDKPawn extends GamePawn extends Pawn extends Actor extends Object. So the method of adding new methods/functionality is to either, create more extensions or intergrate them into one Class. Now some basic grasping on how the UnrealScript works you’ve got to wonder to compile/edit and all that good fun stuff! Now, you could edit them with Notepad technically, but instead, you could use Notepad++ or this handy tool.
Well, I’ve removed all the content, if you could call it that, that was on here. I’m starting fresh and this place shall document the construction of a horror game.